Friday, May 20, 2016

Rules for Games of Middle Ages

Medieval Tournament
Jousting: 
   This tournament is a fight between the knights that fight one on one. There are three types of Jousting which are Plaisance, Pas'd Armes, and Modern Jousting. 

Plaisance: For this Jousting, the contest would be held over several day. Once this contest has ended, a winner will be chosen. The one who would be the winner should be the first one hit the ground or the enemy first.

Pas'd Armes: For Pas'd Armes Jousting, the knights would take on all challenges and det place, day, time to fight. The knights join this tournament so they got to met together and test each other skills. 

Modern Jousting: To win this jousting, it depends on who first hit the ground or the enemy first. But in Modern Jousting, they had different types and the lengths of the lances that depends on the knights. Some of the following rules are:
Lances:
1. Total lance length shall be 10 ft.
2. The lance shall be constructed in three sections including the tip, middle, and base. The tip and the base will socket into the middle section.
3. Lances must have a tip of a minimum of 24 inches and a recommended maximum of 48 inches of expanded polystyrene foam (Styrofoam) or Extruded Insulation Foam of 2 inch diameter and 2 lb. density, projecting beyond the middle section.
4. The middle section consists of a cardboard tube with a 2 inch interior diameter and a maximum of a 1/8 inch sidewall. The cardboard tube must be cleared of broken foam after each run.
5. The base section may be made of any non-brittle material. The maximum length of the base section is 45 inches, including a recommended 6 inches extending into the middle section. The grip for the base section should be located so that there is a maximum of 96 inches from the center of the grip to front of the lance. It is recommended the base section be carved from wood.
Armor:
1. Helm - Helms must be of rigid materials (18 gauge mild or equivalent). There can be no openings that allow the penetration of a 1½ -inch dowel. Helms must have sufficient strapping and/or padding to prevent the rigid material from contacting the rider and so as not to be readily dislodged when subject to a moderate frontal impact.
2. Gorget - according to heavy weapons standards.
3. Body - rigid material covering chest and torso. Standard equestrian riding vests are deemed equivalent.
4. Groin - groin area must be protected by sufficient means including saddle or armor.
5. Hands - hand must be protected either by shield, gauntlet, or equivalent
(i.e. vamplate on lance).
6. Leg, arm, and shoulder protection - armor recommended, but not required.
Shields:
1. The shields must be constructed of rigid, non-brittle, materials.
Recommended is 1/2" plywood. The edges should be blunt and corners
rounded.
2. The shield should have at least 300 square inches of surface area to
present a reasonable minimum target area to the opponent.
3. Shields must be strapped in such a manner that the rider has control of his

http://hubpages.com/sports/Medieval-Jousting-Rules
http://www.lordsandladies.org/jousting-terminology.htm
http://www.medieval-life-and-times.info/medieval-knights/medieval-jousting-tournaments.htm

Melee: 
   In this tournament, the knights can be in a team or individuals if they want. They can play on horseback or on foot. There are three types of Melee, which are Melee A Pied, Melee a Cheval, and Modern Melee. 
Melee A Pied: In this Melee, the knights would play in teams and fight on foot, not with the horse. They gonna use dulled or blunted to fight with. 

Melee A Cheval: For Melee a Cheval, the knights would fight on horseback instead on foot life the Melee a Pied. The rules between Melee A Cheval and Melee A Pied are amost same thing. But in Melee A Cheval, the knights got to choose any weapons, but it had to be dulled or blunted. 

Modern Melee: The Modern Melee are different from the Medieval Melee in many ways. They make this sports be less dangerous. For example: they make the weapons become less sharp; they must worn armor all the time; when some one got knocked down, the enemy can not be attacked anymore. 

http://s3.invisionfree.com/Aquitaine/ar/t230.htm
http://www.medieval-life-and-times.info/medieval-knights/medieval-tournaments.htm
http://www.lordsandladies.org/jousting-terminology.htm

Dueling:
   In this Dueling tournament, the knights got to uses varieties of swords to fight. They allowed to uses different types of swords or weapons. There are three types of Dueling, which are Judicial Duel, Private Duel, and Single Combat. 

Judicial Duel: The battle are not allowed to start before noon. They fight till the stars has come out and the only person that survive for the whole battle would automatically win. 

Private Duel: They fight in hidden locations. There were no rules or judges. Some knights might carry sands in their pockets so they can throw in their opponent's face .

Single Combat: In this tournament, the knights are allowed to use swords, armor, shields, and battlefield weapons. They got to uses axes, daggers, and more weapons in this battle. 

http://www.thortrains.com/getright/Medieval%20Combat.htm
http://wiki.battlemaster.org/wiki/Medieval_Duels

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