Friday, May 20, 2016

Games of Middle Ages

Games of Middle Ages
   Archery: In this game, you must hit the target that was far away from you. The closer of the arrows hit the gold ring, the more points you will get. There is 10 ring on the board. The highest score is 10 points for hitting the gold ring. And the least is one point if you hit the white ring. The materials you are given is the bow and the arrows. 

http://www.rulesofsport.com/sports/archery.html

   Stool ball: The objects you need for this game is a stool (chair, stump) to place it at Home and at the Base; a stick or fabric to mark the Batter's Line; a pitch and a ball. To play this game, you need to set a field with 30ft from the Base to Home and about 6ft from the Batter's Line to the Home. The pitcher at the Base throw a ball toward the Home and trying to hit the stool. The batter at the Batter's Line gonna hit the ball with the bat and tries to prevent the pitcher's throw from hitting the Home stool. If the batter hits the ball, then he can run around the Base and back Home. If he does this before the fielders hit the Home stool with the ball, then he scores a run.

http://slumberland.org/sca/articles/stoolball.html

   Bear & Bull Baiting: In this game you must have bulldogs; bear (or the bull); a rope with iron ring and must be about 15ft long. The bear was baited for about one hour. The owners of the dogs stood round the wall and holding their ear. When the sport began, one of the dogs would be let loose. The main thing in this game is to trained the dogs to attack the bear (or the bull). 

http://www.elizabethan-era.org.uk/elizabethan-bear-bull-baiting.htm

   Hammer Throw: The players would swing the iron hammers above the head and throw it as far as he could, he's only standing in one spot. The object they need to prepare for this game is a iron hammers. Back then, they were not sure how much its weight. But for the length of its handles were 3 to 4 feet. 

http://ezinearticles.com/?Hammer-Throw-History-From-Past-To-Present&id=4894382

   Shinty: This game was take 45 minutes in duration. There are 2 teams in this game. Each teams had 12 players including a goalkeeper. A goal can only scored by hitting the ball into the hail with the caman. The goalkeeper is the only person that can play the ball with his hand. the stick may also be used to block or make a tackle. Players may use their body to tackle, but they're only allowed to used their shoulder. For this game, they need to prepare a field about 140-170 yard with goals on either sides. The ball (made of a cork center wrapped in leather). The caman (about three and a half feet long and slanted on both sides).

http://medievelsports.weebly.com/shinty.html

   Hot Cockles: One player will close his eye, kneel on the floor and put his head onto another player's lap. He is then beaten or spanked and he has to guess who it is. If he guesses correctly, then the spanker will next become penitent.. 

http://mentalfloss.com/article/58439/29-games-nobody-plays-anymore

   Soule: There were no rules at all in regards to the number on a team. They allowed violent in this game, such as pushing or trampling. Teams competed and tried to get the ball over the line to score. 

http://www.toptenz.net/top-10-medieval-games-that-may-or-may-not-kill-you.php

   Skittles: There are nine skittles in play. There are nine skittles in play. They are arranged in a square at the end of the alley. Each turn consists of three rolls down the alley. A "sticker" is when all nine skittles are knocked down. If a sticker occurs the skittles are reset and the turn continues. Maximum score for one turn is 27 points. Game is between two teams playing a series of legs. In one leg each player gets one turn. The score of the players are added together with their teams and whichever team has more points wins the leg. The materials are ten feet high skittle (made out of wood); a ball also made out of wood. 

http://medievelsports.weebly.com/skittles.html

   Horseshoes: Horseshoes consists of horseshoes and a stake. In this game, players try to throw a horseshoe as near to the stake as possible; the closer to the stake the horseshoe is, the more points you get. You get the highest score possible when you are able to actually ring the stake with the horseshoe.

http://www.britannica.com/sports/horseshoe-pitching

   Coft: Colf would consist of a curved wooden club and a wooden ball. Colf was basically the younger brother of golf. They consist of the same way to win and what you could and could not do. The only difference was that the goal could also be a tree or stake as well as a tree. 

http://www.ancientgolf.dse.nl/colfuk.htm

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