Friday, May 20, 2016

Games of Middle Ages

Games of Middle Ages
   Archery: In this game, you must hit the target that was far away from you. The closer of the arrows hit the gold ring, the more points you will get. There is 10 ring on the board. The highest score is 10 points for hitting the gold ring. And the least is one point if you hit the white ring. The materials you are given is the bow and the arrows. 

http://www.rulesofsport.com/sports/archery.html

   Stool ball: The objects you need for this game is a stool (chair, stump) to place it at Home and at the Base; a stick or fabric to mark the Batter's Line; a pitch and a ball. To play this game, you need to set a field with 30ft from the Base to Home and about 6ft from the Batter's Line to the Home. The pitcher at the Base throw a ball toward the Home and trying to hit the stool. The batter at the Batter's Line gonna hit the ball with the bat and tries to prevent the pitcher's throw from hitting the Home stool. If the batter hits the ball, then he can run around the Base and back Home. If he does this before the fielders hit the Home stool with the ball, then he scores a run.

http://slumberland.org/sca/articles/stoolball.html

   Bear & Bull Baiting: In this game you must have bulldogs; bear (or the bull); a rope with iron ring and must be about 15ft long. The bear was baited for about one hour. The owners of the dogs stood round the wall and holding their ear. When the sport began, one of the dogs would be let loose. The main thing in this game is to trained the dogs to attack the bear (or the bull). 

http://www.elizabethan-era.org.uk/elizabethan-bear-bull-baiting.htm

   Hammer Throw: The players would swing the iron hammers above the head and throw it as far as he could, he's only standing in one spot. The object they need to prepare for this game is a iron hammers. Back then, they were not sure how much its weight. But for the length of its handles were 3 to 4 feet. 

http://ezinearticles.com/?Hammer-Throw-History-From-Past-To-Present&id=4894382

   Shinty: This game was take 45 minutes in duration. There are 2 teams in this game. Each teams had 12 players including a goalkeeper. A goal can only scored by hitting the ball into the hail with the caman. The goalkeeper is the only person that can play the ball with his hand. the stick may also be used to block or make a tackle. Players may use their body to tackle, but they're only allowed to used their shoulder. For this game, they need to prepare a field about 140-170 yard with goals on either sides. The ball (made of a cork center wrapped in leather). The caman (about three and a half feet long and slanted on both sides).

http://medievelsports.weebly.com/shinty.html

   Hot Cockles: One player will close his eye, kneel on the floor and put his head onto another player's lap. He is then beaten or spanked and he has to guess who it is. If he guesses correctly, then the spanker will next become penitent.. 

http://mentalfloss.com/article/58439/29-games-nobody-plays-anymore

   Soule: There were no rules at all in regards to the number on a team. They allowed violent in this game, such as pushing or trampling. Teams competed and tried to get the ball over the line to score. 

http://www.toptenz.net/top-10-medieval-games-that-may-or-may-not-kill-you.php

   Skittles: There are nine skittles in play. There are nine skittles in play. They are arranged in a square at the end of the alley. Each turn consists of three rolls down the alley. A "sticker" is when all nine skittles are knocked down. If a sticker occurs the skittles are reset and the turn continues. Maximum score for one turn is 27 points. Game is between two teams playing a series of legs. In one leg each player gets one turn. The score of the players are added together with their teams and whichever team has more points wins the leg. The materials are ten feet high skittle (made out of wood); a ball also made out of wood. 

http://medievelsports.weebly.com/skittles.html

   Horseshoes: Horseshoes consists of horseshoes and a stake. In this game, players try to throw a horseshoe as near to the stake as possible; the closer to the stake the horseshoe is, the more points you get. You get the highest score possible when you are able to actually ring the stake with the horseshoe.

http://www.britannica.com/sports/horseshoe-pitching

   Coft: Colf would consist of a curved wooden club and a wooden ball. Colf was basically the younger brother of golf. They consist of the same way to win and what you could and could not do. The only difference was that the goal could also be a tree or stake as well as a tree. 

http://www.ancientgolf.dse.nl/colfuk.htm

Rules for Games of Middle Ages

Medieval Tournament
Jousting: 
   This tournament is a fight between the knights that fight one on one. There are three types of Jousting which are Plaisance, Pas'd Armes, and Modern Jousting. 

Plaisance: For this Jousting, the contest would be held over several day. Once this contest has ended, a winner will be chosen. The one who would be the winner should be the first one hit the ground or the enemy first.

Pas'd Armes: For Pas'd Armes Jousting, the knights would take on all challenges and det place, day, time to fight. The knights join this tournament so they got to met together and test each other skills. 

Modern Jousting: To win this jousting, it depends on who first hit the ground or the enemy first. But in Modern Jousting, they had different types and the lengths of the lances that depends on the knights. Some of the following rules are:
Lances:
1. Total lance length shall be 10 ft.
2. The lance shall be constructed in three sections including the tip, middle, and base. The tip and the base will socket into the middle section.
3. Lances must have a tip of a minimum of 24 inches and a recommended maximum of 48 inches of expanded polystyrene foam (Styrofoam) or Extruded Insulation Foam of 2 inch diameter and 2 lb. density, projecting beyond the middle section.
4. The middle section consists of a cardboard tube with a 2 inch interior diameter and a maximum of a 1/8 inch sidewall. The cardboard tube must be cleared of broken foam after each run.
5. The base section may be made of any non-brittle material. The maximum length of the base section is 45 inches, including a recommended 6 inches extending into the middle section. The grip for the base section should be located so that there is a maximum of 96 inches from the center of the grip to front of the lance. It is recommended the base section be carved from wood.
Armor:
1. Helm - Helms must be of rigid materials (18 gauge mild or equivalent). There can be no openings that allow the penetration of a 1½ -inch dowel. Helms must have sufficient strapping and/or padding to prevent the rigid material from contacting the rider and so as not to be readily dislodged when subject to a moderate frontal impact.
2. Gorget - according to heavy weapons standards.
3. Body - rigid material covering chest and torso. Standard equestrian riding vests are deemed equivalent.
4. Groin - groin area must be protected by sufficient means including saddle or armor.
5. Hands - hand must be protected either by shield, gauntlet, or equivalent
(i.e. vamplate on lance).
6. Leg, arm, and shoulder protection - armor recommended, but not required.
Shields:
1. The shields must be constructed of rigid, non-brittle, materials.
Recommended is 1/2" plywood. The edges should be blunt and corners
rounded.
2. The shield should have at least 300 square inches of surface area to
present a reasonable minimum target area to the opponent.
3. Shields must be strapped in such a manner that the rider has control of his

http://hubpages.com/sports/Medieval-Jousting-Rules
http://www.lordsandladies.org/jousting-terminology.htm
http://www.medieval-life-and-times.info/medieval-knights/medieval-jousting-tournaments.htm

Melee: 
   In this tournament, the knights can be in a team or individuals if they want. They can play on horseback or on foot. There are three types of Melee, which are Melee A Pied, Melee a Cheval, and Modern Melee. 
Melee A Pied: In this Melee, the knights would play in teams and fight on foot, not with the horse. They gonna use dulled or blunted to fight with. 

Melee A Cheval: For Melee a Cheval, the knights would fight on horseback instead on foot life the Melee a Pied. The rules between Melee A Cheval and Melee A Pied are amost same thing. But in Melee A Cheval, the knights got to choose any weapons, but it had to be dulled or blunted. 

Modern Melee: The Modern Melee are different from the Medieval Melee in many ways. They make this sports be less dangerous. For example: they make the weapons become less sharp; they must worn armor all the time; when some one got knocked down, the enemy can not be attacked anymore. 

http://s3.invisionfree.com/Aquitaine/ar/t230.htm
http://www.medieval-life-and-times.info/medieval-knights/medieval-tournaments.htm
http://www.lordsandladies.org/jousting-terminology.htm

Dueling:
   In this Dueling tournament, the knights got to uses varieties of swords to fight. They allowed to uses different types of swords or weapons. There are three types of Dueling, which are Judicial Duel, Private Duel, and Single Combat. 

Judicial Duel: The battle are not allowed to start before noon. They fight till the stars has come out and the only person that survive for the whole battle would automatically win. 

Private Duel: They fight in hidden locations. There were no rules or judges. Some knights might carry sands in their pockets so they can throw in their opponent's face .

Single Combat: In this tournament, the knights are allowed to use swords, armor, shields, and battlefield weapons. They got to uses axes, daggers, and more weapons in this battle. 

http://www.thortrains.com/getright/Medieval%20Combat.htm
http://wiki.battlemaster.org/wiki/Medieval_Duels

Friday, May 13, 2016

3rd Trimester Fiefdom Project part 3

Fiefdom Vocabulary part 3
1) Roman Catholic Church- the Christian church with the top is the pope and the lower levels is the bishop and the priest. 
2) Pope- the bishop of Rome as head of the Roman Catholic Church.
3) Cardinal- a high ecclesiastic appointed by the pope to the College of Cardinals and ranking above every other ecclesiastic but the pope.
4) Archbishop- a bishop of the highest rank who presides over an archbishopric and archdioceses. 
5) Bishop- a person who supervises a number of local churches, being in the Catholic Church. I highest order of the ministry. 
6) Priest- a person whose office it is to perform religious rites, and especially to make sacrificial offerings.  
7) Monk- a man who has withdraw from the world for religious reasons, especially as a member of an order of cenobites living according to a particular rule and under vows of poverty chastity, and obedience.  
8) Nun- a woman member of a religious order, especially one bound by vows of poverty, chastity, and obedience. 
9) Clergy- the group of ordained person in a religion, as distinguished from the laity. 
10) Cathedral- the principal church of a diocese, containing the bishop's throne.
11) Church- a building for public Christian worship.
12) Monastery- a house or place of residence occupied by a community of persons, especially monks, living in seclusion under religious vows.
13) Mendicant- living on alms. 
14) Friar- a member of a religious order, especially the mendicant orders of Franciscans, Dominicans, Carmelites, and Augustinians.
15) Abbey- a monastery under the supervision of an abbot or a convent under the supervision of an abbess. 
16) Abbot- a man who is the head or superior, usually elected, of a monastery.
17) Abbess- a woman who is the superior of a convent of nuns.
18) Nunnery- a building or group of building for nuns.
20) Baptism- a ceremonial immersion in water, or application of water, as an initiatory rite or sacrament of the Christian church.
21) Eucharist- the sacrament of Holy Communion; the sacrifice of the Mass; the Lord's Supper.
22) Confirmation- a rite administered to baptized persons, in some churches as a sacrament for confirming and strengthening the recipient in the Christian faith, in others as a rite without sacramental character by which the recipient is admitted to full communion with the church. 
23) Matrimony- the state of being married. 
24) Holy Orders- the major degrees or grades of the Christian ministry.
25) Penance- a punishment undergone in token of penitence for sin. 
26) Extreme unction- anointing of the sick. 
27) New Testament- the covenant between God and humans in which the dispensation of grace is revealed through Jesus Christ. 

http://www.dictionary.com/

Plans for Medieval Abbey:
http://www.historyfish.net/abbeys/abbeyparts/abbeyparts.html

Interior of Medieval Church:
https://www.colourbox.com/image/a-magnificent-interior-of-church-in-a-medieval-small-town-image-1519753

Monday, May 9, 2016

3rd Trimester Fiefdom Projects part 2

Interior Shop in Medieval Times
Interior of Medieval Blacksmith:
  Blacksmith is a workplace where metal is worked by heating and hammering. The most important tool of Blacksmith Shop is the Bellows. The Bellow is a mechanical device that blows air onto the fire to make it burn. They make iron utensils, horseshoes, weapons and repairing armor. The tools of Medieval Blacksmith are: An anvil; Tongs; Bellows; A variety of hammers; Swages; Swage block; A half-round set hammer; Sledge hammers; Punches; Drifts; Axe; Chisels; Bit; Auger bit; Molds; Nails; Table, stools, shelves etc. http://www.aircontrolindustries.com/us/blacksmith-forge/evolution-blacksmith-blower/
http://www.medieval-life-and-times.info/medieval-life/medieval-blacksmith.htm
Interior of Medieval Tannery:

In Medieval times, tanners would use animal skin to create shoes, belts, gloves, harnesses etc. The tools that they need are: Saw Blade; Rounded Blades; Long Blades; Lunalarium; Stretching Trades; Tubs and Holes; and animal skin, such as goat and sheep.
http://altoonsultan.blogspot.com/2014/09/making-parchment-ancient-craft.html
http://www.cityofcaves.com/about-the-caves/medieval-tannery/
Interior of Medieval Cooperage:


Cooper is a person whose work is making barrels and casks. Tools that they need are: Stave; Hoop; Head; Croze; Head Shave (plane to smooth and straighten the head board); Cooper's In-Shave. 
http://www.rootsweb.ancestry.com/~flbbm/heritage/cooper/barrelmaking.htm
Interior of Medieval Tailor:
Tailor is a person who making and sell clothes. They make pants, suits; jackets etc. Materials that they need are: weaving looms; needles; thread; fabric; rulers; scissors etc.
http://www.wga.hu/art/b/brekelen/tailor_s.jpg
http://www.ehow.com/info_8599413_duties-medieval-tailors.html





Interior of Medieval Glover's Shop:
Glover are the person that make and sell gloves. Glover used the same materials as the Tannery. They also used Saw Blade; Rounded Blades; Long Blades; Lunalarium; Stretching Trades; Tubs and Holes. 










Interior of Medieval Carpenter's Shop:
Carpenter's job is making stuff with wood. They make chairs, tables; closet etc. They used hammers, rulers, knives etc. 
http://www.combermere-restoration.co.uk/category/crafts-and-trades/





Interior of Medieval Fuller's Shop:

The people in Fuller's shop was assigned to cleansing cloth. Their materials are: drier; sticks; stretcher; and ruler. http://users.trytel.com/tristan/towns/florilegium/popcom12.html
Interior of Medieval Bakery:
The bakery's job is to make breads, pastries, desert etc. The materials are flour, oven; knives; fire place; gloves; and baking peel. 
http://www.thefinertimes.com/Middle-Ages/bakers-in-the-middle-ages.html
http://www.medievalists.net/2013/07/04/bread-in-the-middle-ages/
Interior of Medieval Butcher's Shop:


People at the butcher's shop cut animal's meat and then cleaning it and sell it to the costumers. 

http://www.kingsacademy.com/mhodges/11_Western-Art/12_High-Medieval/12_High-Medieval.htm
Interior of Medieval Brewery:
A brewer is a person that making beer or ale. The brewer used a huge pot to heats up the ingredients to make the drinks. 
http://www.castlesandmanorhouses.com/life_05_drink.htm

Interior of Medieval Cobbler's Shop:

The cobbler's job is to making new shoes for the people in the town. To create this shoes, the tools they would use are: leather, thread, needles, scissors, drying rack, stretcher. 

https://www.tes.com/lessons/sqVzSyc7RkATdA/life-in-medieval-times





Interior of Medieval Pottery Shop:
Pottery's job is to make bowls, spots, vases, cups etc. To make all of this thing, they used clay, wood, spinning table, water, and fireplace. 
http://www.glynnislessing.com/blog/?cat=14

Wednesday, May 4, 2016

3rd Trimester Fiefdom Projects part 2

Fiefdom Vocabulary part 2
   Our next assignment is that he have 30 more vocabulary about Urban's live. And we're going to find their definition. Here are 30 words that we're assigned to look for their definition"

1) Town- a population that smaller than a city and bigger than a village. 
2)Charter- document issued by a sovereign, legislature, or other authority, creating a public or private corporation.
3) Guild- a similar association, as of merchants or artisans in medieval times.  
4) Guild hall- a meeting hall. 
5) Journeyman- a trained worker who is employed by someone else.
6) Apprentice- a learner.
7) Merchant-  a businessperson who trades. 
8) Barter- to trade goods or services without the exchange of money. 9) Carpenter- a person whose job is making and repairing wooden objects and structures. 
10) Cobbler- one who mends or makes boots and shoes. 
11) Glover- a person who makes or sells gloves. 
12) Blacksmith- one that forges and shapes iron with an anvil and hammer. 
13) Tinker- a person who traveled to different places and made money by selling or repairing small items. 
14) Potter- a person who makes pottery. 
15) Cooper- a person who makes or repairs casks, barrels, etc. 
16) Wheel right (wheeler)- a person who makes wheels. 
17) Tanner- on that tans hides. 
18) Weaver-  a person who weaves.  
19) Baker- person that baker bread, cakes, or pastries. 
20) Butcher- person who sells meats. 
21) Inn- a public lodging house serving food and drink travelers; a hotel. 
22) Tavern- a place of business that serves alcoholic beverages and often basic meal. 
23) Barber- person whose business is to cut hair. 
24) Fuller- person that fulls cloth.
25) Miller- person who work in, operates, or owns a mill, especially a grain mill. 
26) Brewer- someone who brews beer.
27) Stable- a building in which horse are kept. 
28) Craft guild- an association of workers of the same trade for mutual benefit.
29) Merchant guild- merchant guild was a local association of merchants directed towards international and interlocal trade
30) Wattle and daub- a material formerly or traditionally used in building walls, consisting of a network of interwoven sticks and twigs covered with mud or clay.

Bibliography: 
http://www.thefreedictionary.com/Craft-guild 
http://www.dictionary.com/
https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=wattle+and+daub+definition